Tuesday, 7 December 2010

Sabina Levels Up

I was out almost all morning doing some shopping, but I got four of my "attendance" septet qualified for the day before I drove off, with another pair sent out to do some mining while I was out. There was just time before lunch to put number seven, SirGalahad, up with a little mining... so that completed the set.

After getting some advice that computers that just bleep when switched on often just have a memory stick, or other item, a bit loose, while I was out I bought an anti-static wristlet, and, suitably equipped, managed to open the side of the old XP-running computer. Nothing seemed particularly loose, but I pushed memory sticks and anything else that was obvious, trying to make sure things were firmly lodged - and when I'd closed the case up again, and turned the computer on, it just made the usual cheerful single bleep, and started up. It didn't actually want to connect to the internet... but maybe I can fit it in downstairs for that at some point.

There was still a little talk of lag in the shoutbox, but I dared to take MistressSabina out to the giants in Dratan desert, in a solo party with CaptainScarlet, who of course went off to Maargadum Jail for some pet-levelling. Luckily there weren't any disconnections, and by the time I went off for the early evening food break, Sabina had added 10.05%, reclaimed 55 skill points, and gained 666 pet points.

MistressSabina stayed logged in, and went out for a short continuation of her session after the break; she added another 6.06%, which was enough to get her into level 51. That doesn't give her access to any new skills, but does at least mean that she was able to put on the level 56 Kirnitooth's skirt and shirt. Like the level 51 "Bluses" pieces, they are both +13, so the increased defence is just 34; a bigger boost will come at 52, when she can wear the new boots and headgear. She will also be able to learn the second level of Burning Flame then, doubling its power, so that it "bleeds" 400 hit points over ten seconds. Further levels of that skill will follow, adding a further 200 hit points a time - which is just as well, as higher level monsters have a lot of hit points.

Apparently the Vendetta guild own the Tomb of Theos on the Cariae server at present, and have managed to get some of their officers banned - so the Tomb there is not being set, and has drifted dangerously low. That foiled my plan to have my cleric Kaerella put in a dungeon time stint from eight to nine there - so instead Rage went to the Auzura Tomb, which was set to easy. The Auzura Tomb was fairly busy, of course, so Rage just spent the hour in the anubis spear man room, generally just battling the sphinx fighters.

Two pairs of players were doing guildie power-levelling; nearest to me the night shadow QueteShadow was helping the archer CleoPatre, who certainly seemed to add plenty of levels - they even went off and got her new armour at one stage. QueteShadow did disconnect once, leaving the poor archer running for her life - but I managed to take the spear man off her, and kill it, though for some reason I managed to attract a pair of sphinx fighters while I was doing it, so lost a bit of health. A single sphinx fighter does Rage no damage at all, but an anubis spear man can hurt her, and takes ages to kill, so when Rage does some more "power hours", they'll probably be in the ancient grey mummies room.

Including the quest reward for killing fifty sphinx fighters, Rage just added 3.26%, on top of the 0.12% from yesterday's Merac Run; she got 6 skill points and 1159 pet points. Weapon drops were a lot less frequent than Sabina was getting with the giants; since they sell for less than twice as much, Sabina is a better earner at the moment! The knight shield the giants drop is worth less than the weapons, but the one the sphinx fighters drop is worth more, curiously.

With the ending of another LC week, I suppose it is quite likely that the moon cake event may end, finally; instead of trying to sell the remaining ingredients, I decided to try to make a few moon cakes. In theory the success rate from that ought to be 70%, but I had 29 lotus seeds, plus plenty of egg yolks and flour, across four characters, and ended up with 18, which works out at 62%. Assuming the cakes don't vanish, they ought to be useful as a "mini adrenaline", though I assume they only last 5 minutes.

CaptainScarlet had continued his pet-levelling across the evening, passing the 40% mark in level 49 for his drake; once Rage had logged out, and the moon cakes had been made, RedRackham was able to do a little work on his pale blue horse too, making a little further progress through level 26.

Monday, 6 December 2010

A Bit Of An Anti-Climax

It was a relief to be able to get back to normal, with no more "busy weekends" due until the New Year. My various characters were able to go out for a half hour of random mining each - though before SirGalahad could take his turn, a Twisted member, the level 99 witch munchie, was asking for some combat party members, so Rage enquired if recall was available, and when she was assured it was, moved across to Auzura-6.

llKurkurell, a level 92 assassin-rogue, had also answered the call, so for a combat party MistressDomina was out of range - but once her half hour was finished, I logged my level 95 warmaster-titan MrChuckNorris in, and he too joined the party and took Recall down to the anubis spear man room. The level 97 archer twen joined up too, though was afk for much of the time - and 22gofer and 222gofer, not Twisted guild members, joined the party, though only one of them played actively, just as Chuck didn't do any fighting, just the occasional buff.

llKurkurell did get a number of disconnections, including a power cut, but generally most of us were attacking anubis spear men, getting them down to about 5% health, and then accepting the party recall that munchie put up. It worked pretty well, and munchie reported afterwards that she'd added at least 50%, which was probably more than twice as much as she would have got solo, though of course it meant that a lot more experience boosters were used.

Rage and Chuck remained in the spear man room over lunch, and found that munchie was back, and ready for another dungeon time hour, afterwards. However, the room had other people fighting there, so munchie went off to try other sub-servers; she soon reported a clear spot on Auzura-1, so we moved over and were recalled in. This wasn't the same room, though, we were further in, in the column-lined wider corridor leading to the "swimming pool" area.

llKurkurell joined us again, and llGEMATRIAll, and someone's friend, a knight called Cradle, and munchie's power hour began. The main trouble with that corridor is the number and placement of the sphinx fighters, so Rage spent most of her time killing those, either for being a bit near or because they were attacking her or munchie. There were still a few occasions when Rage could help kill a spear man, or even start on one herself, though often a sphinx fighter would join in. llKurkurell had further disconnection and power supply problems, due to the weather, but by the end of the hour munchie was on 97%... so we kept going for a few minutes, until munchie reached level 100.

MrChuckNorris did actually do a bit of fighting, mainly towards the end; he went up by 1.74% in all in level 95, and got 6 skill points. In all Rage got 6.19%, the same 6 skill points, and 2432 pet points.

After Rage had sold the level 97 weapons, and a piece or two of armour, and traded her other loot across to my merchant mage, it was finally time for SirGalahad to put in his attendance half hour, with a little mining - while CaptainScarlet went down into Maargadum Jail for a little pet-levelling.

The Monday event was to be a "Merac Run", so Rage got to Merac on Auzura-5 in good time, to wait for the start - preferably a little way down the trail, as the first monsters of all are a bit low-level. I got invited to a party with Lavina, johntravolta and KnightofLight21, but they were generally a bit low-level, and didn't stay around all that long after the monsters spawned.

The hands of loot were spawned on the path down from the village, and, since the beasts protecting them were mainly wafes, sphinx spear men, and dark bogles, Rage was able to concentrate on grabbing loot, ignoring their ineffective attacks. I did that a little further down too, but the monsters were a bit more high-powered, and eventually I had to retreat - but by then I'd got around 14 each of the four good items, the item drop and skill point boosters and the large attack and defence potions. I diden't even see the kamiras, just the death goddesses they spawn when near death, and a medal of honour or two left on the ground, so somebody else was ahead of the pack there.

The only Twisted guildie there was Rage's fellow rogue llGEMATRIAll, and we did team up on a few monsters. The whole run went pretty smoothly, and the patriarch botises at the far end were all despatched within 22 minutes of the start. [GM]Darasuum was at the end too, and spawned a little more loot, but it was minor compared to the drops at the start.

Once the event was declared over I headed back towards Merac Village. What surprised me was that, when I attacked an occasional remaining monster that had been overlooked as we ran down - a wood ghost, a screaming zombie, a dark bogle - my first hit caused them to vanish with a puff of virtual smoke, giving no experience whatever.

Katar's run was scheduled for seven, so my level 31 rogue Memree went along there - she may only be a third the level that Rage is, but she has the advantage of not having any skill points unused, so has nothing to lose when she does get killed. Annoyingly, her one death was right at the end, after all the high-level monsters had been dealt with - one of the elite cerberi that normally respawns in that area targeted Memree just as [GM]Darasuum had spread out all the loot on the ground, so that all she could do was resurrect back in Merac Village, far away from all that loot. Still, she had helped kill a lot of monsters, especially with Snare, and picked up two large attack and a large defence potion along the way, along with five moonstones from the kamiras, and got a little bit of gold too. And not lost any skill points...

Katar's run had taken at least half as long again as Auzura's one; Memree had been a junior member of a group of players at the far end, and it seemed almost as if it was just the five of us, but the monsters we were picking off had just been run past by the main wave, who were taking on the botises I guess.

Anyway, I wouldn't have to worry about elite cerberi or any other regular Merac monsters on the Cariae run, as Barbarienne is comfortably above their level. The Auzura and Katar runs had been held on the fifth subserver, as the website had said, but the Cariae announcement was for C6, which is the more normal number for such events these days. I'd logged Barb in on Cariae-5, but swiftly moved her across, and was in position to hoover up some early drops again. I was distracted by kamiras, however, so didn't pick up much - and although Barb fought her share of kamiras and grand golden dragons, only had five moonstones and two crystals of experience (greater) to show for it.

We had reached the end, and were fighting the high-level golems etc, when I had a disconnection - in fact, it seemed that not only had I been disconnected, everyone else had been, too. I rode back down, but all the giant warrior statues had vanished, and there was no trace of any monsters along the way. I was the first person to get back to where we'd been fighting - the monsters were all gone. And, no GM came along to replace them, or give us any loot - with the "mini-rollback" a disconnection gives, some people lost recent drops they'd picked up, though my small amount of kamira loot was far enough back to still be with me.

We waited, but nothing happened... and eventually we drifted off. There was some hope of loot back in Randol, but nothing appeared. It was all a bit of an anti-climax.

Sarissa was different; my level 39 rogue RedRyder got recruited into a party by TitenPawer, which also included YouGMoney, level 91, and Justin420, who was level 122. My main job was to supply horse buffs, and do some Snare and general support... that, and not dying. We got to the end successfully, and killed all the flutons and patriarch botises and so on, and then, after nothing happened, everyone rode off back down the path. I was tempted to follow, but in the end was one of the dozen or so people who actually saw the loot being spawned, rather belatedly.

So, RedRyder, who managed to dodge the elite cerebri, was one of the lucky ones who got lots of loot. I saw that TitenPawer had picked up a heaven stone, but assumed it was something a monster had dropped - but no, when I moved around, picking up loot, I saw potions of haste still scattered on the ground, for the first time in what must be over a year a GM had spawned hands of the warrior, which include heaven stones, as part of an event's reward.

RedRyder actually levelled up, reaching 40; that and useful quantities of the main loot items made it a nice compensation for the Cariae problem. CaptainScarlet had kept busy pet-levelling through the evening, of course, and got past the 20% mark in level 49 before he too had to log out.

Sunday, 5 December 2010

More Disconnections

One of my "Busy Sundays" didn't leave much time for playing Last Chaos - I was hoping to have enough time for the attendance allowances, and to get to the Sunday Quiz, but that was about all.

However, with the double pet experience running, I did leave RedRackham and CaptainScarlet hard at work pet-levelling overnight. Red's horse had reached level 24 before I left the computers to it; I couldn't leave Cap working on his level 48 drake, as it would have reached its starvation level after an hour and forty minutes, but he was also carrying a level 34 one as well. He hadn't equipped it for so long that its Sympathy had dropped to zero, but he doesn't need the armour buff, so that was no problem.

By the (rather early) end of the night, Red's horse was nearing the top of level 25; Cap's junior drake was two-thirds of the way through level 35, and, as I'd been able to put the higher-level one back on for an hour or so, that drake had just reached level 49. The double pet experience had been switched off on time. But then the computers had to be switched off for around eleven hours.

The attendance half hours went through smoothly, except for my archer on Auzura, Kaerella, who got disconnected soon after 7:30pm, UK time; SirGalahad was still online, with a view to taking a short trip to Prokion temple if I had the time, and he disconnected too. Judging from the talk when I logged back on, and in the forum shoutbox, it was another game-wide "lag spike", so I was right not to risk sending MistressSabina out to the giants again. The duo got disconnected again twenty minutes later... and Kae got disconnected again five minutes after that, while I was still trying to log SirGalahad back on.

Things weren't looking to good for the Sunday Quiz, but Kaerella and MistressDomino logged in for it on Auzura-2, and got into the quiz room, with twenty minutes to spare. The room seemed fuller than usual, and things did seem a little laggy, but Kae and my merchant mage, and indeed almost everybody else, did get through to the end. The duo respawned in Randol after deliberately getting question 22 wrong, and Kae transferred her prizes, and other recent loot, across to MD junior, who hurriedly logged out.

So, the Quiz, at least, was successfully completed today, though all these disconnections are worrying - I wasn't in a risky situation, but other people reported losing skill points from dc-induced deaths. There were reports from Cariae of a disconnection straight after the quiz for some people at least, with, of course, their recently-gained prizes no longer in their inventories when people logged back in, as every disconnection has its own minor "rollback", since the game doesn't save inventory and stat changes immediately. It's too bad that those undeserved deaths don't get rolled back too...

CaptainScarlet headed for the fifth floor of Maargadum Jail on Auzura-4 after that, and started sparring with the death mask soldier; RedRackham followed soon after, and lured the death mask lancer along to the side. Red's horse soon levelled up to 27, while Cap's drake started on the long slog through level 49, which is liable to take about forty hours... not counting disconnections!

Saturday, 4 December 2010

Levels 106 and 50

The usual seven suspects did their half hours of attendance; I did kill a fox or two, but they just gave one experience and one skill exp, so the double experience event from yesterday was safely switched off. Just as well really, as it hinders as many characters as it helps.

CaptainScarlet got back into pet-levelling action after that, and once SirGalahad had finished his half hour of mining, RedRackham went along to the death mask lancer too. He had actually managed to get his horse into level 22 just before logging off last night, so the horse was able to learn another level of the Armour Increase buff (or "amor increase", as the game rather charmingly calls it for a horse) before Red set off for Merac.

I was far enough ahead with my preparations for tomorrow for MistressDomina to be able to log in ahead of the two to three o'clock dungeon time, and check the condition of the Tomb of Theos on Auzura. It was at the 100% easy end of the scale, so my archer Kaerella logged in too and joined her, making the combat party at the entrance. They went in - and while that first corner after the main anubis spear man room was being used, the room itself was deserted, so we settled in there.

As usual, MistressDomina concentrated on the spear men, while Kaerella farmed the sphinx fighters. When the dungeon time hour began, MD started the berserker, adrenaline, and small crit potions, swiftly followed by the platinum blessed iris when the current anubis spear man's health was approaching zero. After about 45 minutes, MD levelled up, reaching 106 - by the end of the hour, she had used 62 experience boosters on the 62 spear men she'd killed, going up by 29.03%, and 9 skill points.

After running across to the ancient grey mummies room, finding it fully occupied, and running back to the spear men, my duo put in almost another hour's worth of fighting, unboosted; the whole afternoon session gave MistressDomina 29.83%, 16 skill points, and 2065 pet points - which towards the end of the session got her drake into level 50.

Kaerella got a few weapons as drops from the sphinx fighters, and completed the quest to kill fifty of them again; she went up by 2.54% in level 101, and got 14 skill points and 1517 pet points, as she did take a little time off while I concentrated on MD.

The food break was a lengthy one, so RedRackham and CaptainScarlet got back into Maargadum action; Red's horse reached level 23 then. And after that, MistressSabina replaced Red on the newer computer, and headed out for the giants.

Double pet experience was due to start at six, UK time, but as usually happens the GMs forgot all about it. Luckily a GS appeared in the shoutbox eventually, and was able to pass on a message to remind them - so the event began forty minutes late. CaptainScarlet immediately popped a platinum pet experience potion, to boost his pet points up to six at a time. Things went smoothly until a little after eight, when Aeria got another of those "lag spike" network issues, and everyone, except merchants or people just standing around in town, got disconnected.

CaptainScarlet was on his second platinum pet experience potion by then - and MistressSabina was two-thirds of the way through fighting a giant at the time. Nobody could log back in for two or three minutes, and then Cap did manage to get back on, and hurried back to Jail. The forum shoutbox was running awfully slowly, with any new post taking quite a few seconds to actually appear - people reported problems logging in to the site, too.

When I finally managed to log back in to MistressSabina's account, her health was on zero - the disconnection had got her killed. With the problems with the shoutbox showing that the problem wasn't over, and people reporting continuing log-in and disconnection problems, it didn't seem a good idea to risk Sabina getting killed again. So, with the death penalty - with a disconnection there is no opportunity to use a resurrection scroll to avoid it - MistressSabina's session ended with her up just 11.99% and 1545 pet points - and down by 214 skill points.

That ended my active playing for the evening; it was just as well the mass disconnection hadn't happened while MistressDomina had been on, as 2% of her skill exp would have been around three times as much as Sabina lost. And for many people the timing was terrible, as they would have only started a dungeon time "power hour" a few minutes before, complete with expensive hour-long potions.

Anyway, RedRackham's pale blue horse made useful progress through level 23, two pet points at a time, and despite losing some time to the disconnection, CaptainScarlet got his drake to almost 85% of the way through level 48 before that second pet potion ended, and then continued with just the event's double pet points. By the end of the evening, Red's horse had reached level 24, thanks to the continuing double pet experience, and Cap's drake was only about three hours away from its next level.

Friday, 3 December 2010

Keeping Busy

With the two downstairs computers leaping into action after breakfast, my usual seven characters put in their attendance half hours, though MistressSabina did get a disconnection during her time out at Teleporter Elveen's mining area. They have now notched up seventeen consecutive days each, it seems.

For some reason the weekend's festivities seem to have started a day early, with a miniature tiered spender event - spend 1 ap for a strong medicine, 100 ap for 50 large defence potions, 200 ap for 100 large attack potions, and 300 ap for 5 large crit pots. It's good that they have got the system working again (though I did hear reports that early buyers weren't seeing their purchases on the tier page), though the prizes aren't all that enticing. Master stones are back in the Lootforge too, for three days - however, hearing someone complain that he'd spent a hundred dollars' worth of aeria points and not got anything does rather put one off feeding 199 ap at a time into the system, only to see everything break, or possibly just get a lucky smelting stone at the end of the fifth round.

Once again, SirGalahad stayed on to do a little extra mining after he'd got his attendance sorted, while CaptainScarlet went off to Maargadum Jail, and began sparring with his death mask lancer. Cap soon got his drake to level 48, a level that, at the normal speed, is liable to take him 36 or 37 hours to get through - that means a lot of quality stones will be used.

MistressDomina had killed a fox on the way to the mining area, and got 1 experience and 2 skill exp, showing that the GMs had forgotten to switch off last night's double skill exp "happy hour" when they left the office. But I had too much work to do to take advantage of that today...

At six o'clock, however, CaptainScarlet logged out, with his drake a fifth of the way through level 48, and MistressSabina took over the newer computer; then RedRackham logged out, with his horse a sixth of the way into level 21, having gone up two levels during the day, so that Cap could move in over there - on sub-server six, to give Sabina a solo party.

The double skill exp was already switched off, but today's "happy hour" of double experience was a bit late being switched on, starting about 6:30, UK time - increasing the experience MistressSabina got each time she killed a giant from 77,550 to 96, 937, as 150% extra on the basic 38,775 is the maximum you can get, without using experience boosters.

There was still some work I needed to do, so MistressSabina logged out a bit early; she had gained 16.95% and 79 skill points, plus 951 pet points; selling the weapons she had dropped for her brought in around 7.5 million gold, and she also picked up a couple of heaven stones.

After that, RedRackham was able to get back online for a little more pet-levelling, while CaptainScarlet continued his work. By the end of the evening, Cap's drake was approaching a third of the way through level 48, while Red's horse was approaching the top of level 21. At least horses don't have to go beyond the start of level 37, generally...

Thursday, 2 December 2010

Computer Problems

The next stage in the "new look" for my computing set-up was to move the Vista computer downstairs, and the old XP machine across to the proper computer desk upstairs, as opposed to its previous rather makeshift set-up. First of all the new Windows 7 computer needed to be moved across to the newly-constructed desk downstairs. This wasn't as easy as it should have been, as the space in its internals for the tower unit wasn't tall enough, and the alternative position, if one removed an adjustable shelf, had a plank across at the back which obscured the top of the back of the tower, where the power plug needed to go. Sawing a piece out of that plank took a while, but it was finally done, and the various bits were moved across and plugged back together.

Next, the Vista machine's various bits were moved down, and it was connected to the new cable router. And then the XP computer was unplugged from its bits, moved into the official desk, and had its peripherals plugged back in. By now, we were halfway through the morning.

The new computer started up brightly enough, with lots of updates to install and a restart needed - but that was the only good news. The Vista machine wouldn't to anything when the power button was pressed - though I finally checked the on/off switch around the back, and found that somehow that had got into the "off" position, so once I'd rectified that, Windows did launch, and it even discovered that it was part of a new network.

Things upstairs were a bit more serious though - the only thing that switching that one on got me was a whirring, and a beep code - two quick, followed by three not so quick. So that machine at least needs, once again, the attentions of an expert. And with the snow thick on the ground and freezing conditions, I doubt if they are making house calls this week...

I had an "invalid password" scare when logging MistressDomina in for her half hour, but that was due to something being wrong with the "caps" key on that keyboard at that point; re-setting the keys, which are a separate overlay with a Z-board, cured that, thankfully.

Anyway, the attendance half hours started a bit late, but got going with the two Kaerellas, MistressDomina, and the rest. SirGalahad, the last of the group, stayed mining for a while after his time finished - while on the newer computer CaptainScarlet headed for Maargadum Jail to work on levelling his drake. When SirGalahad did log out, RedRackham was able to go to Maargadum too - and, working through the lunch break, the afternoon and the early evening food break, and for a while after that, he got his pale blue horse up two levels, to 18.

Both RedRackham and CaptainScarlet had plenty of pet-levelling time, while I worked on preparing for my busy Sunday, weather permitting. However, finally I was able to log SirGalahad on in his skill point farming capacity, and head for Prokion Temple - in a solo party with CaptainScarlet, who moved from Auzura-4 to Auzura-6 for that. A "double skill exp" event was in progress, so for every 336 experience he got from killing a ghoul, he got 4125 skill exp. The place was, understandably, pretty busy, though, so the killing rate wasn't particularly high.

SirGalahad stopped when the dungeon time hour began at eight, as that would have increased the experience per kill; by then he had added 3.20%, and 98 skill points. His inventory was full, so he had plenty of loot to sell back in Randol.

MistressSabina took over, and made a party with CaptainScarlet - a combat party, since they are ten levels apart now. As an experiment, taking advantage of the 50% experience boost during dungeon time, if you are in a dungeon, she too headed for Maargadum Jail.

Death mask lancers are level 44, and now blue-named for MistressSabina; in a solo party they give her 6,240 experience and 1,100 skill exp, with the Elizabeth's Enhancement buff and the attendance bonus running. However, having CaptainScarlet, on level 40, within range meant that Sabina got rather more - it varied, but a typical kill gave 69,980 experience and 1280 skill exp. The death mask soldiers, on level 47, were green-named, but having Cap within range probably helped a little.

Still, it wasn't as easy or speedy a place for killing as the desert area with the giants - Sabina did actually almost get killed once, when she must have killed one beast crawler with another one within "protective" range, and I didn't see I was being attacked until this second beast crawler had damaged her pretty hard - and her with no health potion on her task bar. Stone failed, and her health-suction skill didn't do much, but luckily she managed to kill it while she still had a couple of hundred health left.

Once the dungeon time hour was over, she went out to the giants to use an ignition run, and indeed a second run almost immediately afterwards. The loot was a lot better, and the killing rate. She didn't stay long, though, so only added 135 pet points (she'd not equipped her drake in the Jail); the total experience gain for the session was just 8.06%, plus 33 skill points.

CaptainScarlet moved back to the quieter Auzura-4 server, and went back to Maargadum Jail, accompanied by RedRackham, and they finished the evening with a little more pet-levelling. Red's horse made good progress through level 18 - and Cap's drake got to only an hour or so away from levelling up.

Wednesday, 1 December 2010

Levelling Pets

There seemed to be no new patch at all this morning, and the weekly patch notes post was similarly minor. "Our submitted bug list is still with the developers. We have not yet received feedback or any fixes for these issues" product manager Xuse2005 reported plaintively. Concerning yesterday's slow-down, "There have been a couple lag spikes recently that have affected a few of Aeria's games. Our team is continuing to investigate the matter". "Our efforts against gold spammers have increased as they are proving to be quite a challenge. We are initiating a new strategy this week to annihilate them", Xuse tells us, before adding, more realistically, "Or at least tame them a bit."

We are also promised that with some new procedures, the weekly maintenance will in future be a lot speedier when there isn't a new patch to be applied, which must be good news for people in the US, who have the downtime in the early evening - though they still won't know how long things will take, until the servers are once again up. They appreciate our (hoped-for) patience as they slowly restock the website's item mall... and there's a "sneak peek" at a new skin for the Knight character, and a new armour, though I think there are those among us who would prefer bug-fixing, and getting skill power more equal between different classes, to be a higher priority than cosmetic changes.

So, the moon cake event continues into a third week, which is handy, as MistressDomina didn't manage to sell any of her ingredients for them before she logged off last night. This morning my usual seven characters logged on for their half hours; SirGalahad was the last of the group, and, as I wasn't able to play actively, headed for Maargadum Jail and did some pet-levelling behind the teleporter on the ground floor, next to another knight called ecinuj2. On the older machine, CaptainScarlet went to the Jail too - on the fifth floor xStrithx was already fighting the death mask soldier against the side wall, so Cap lured the death mask lancer further along past him, and set to work.

Unfortunately, while I wasn't looking someone lured a mass of dire spike canines onto ecinuj2 and SirGalahad, and my horse had died pretty quickly - I think ecinuj2 had been alert enough to unequip his hatchling in time. I only had one dire spike canine attacking me, which I dealt with - ecinuj2 had half a dozen, but he was higher level than SirGalahad, and was dealing with them okay. "Sigh, back to town to get my pet unsealed", I said, and teleported out.

At level 21, it only cost 61,740 gold to get the horse back in action, so I was able to return to the Jail and continue. ecinuj2 said that he was levelling hatchlings to level 16 and sacrificing them, getting a pet part roughly every other time - he wanted to get the materials needed for a dragon sword. Another pet-leveller knight turned up before long, warning that he seemed to be the object of a vendetta from one player, who was persistently ks-ing him. As lunch was getting near, I decided that it made sense for Galahad to leave them to it - and for RedRackham to come online instead, and head for the comparative safety of the fifth floor.

So, CaptainScarlet and RedRackham continued their pet-levelling. I was busy getting my new computer set up and online for a while, as the morning's main excitement had been having a cable connection installed downstairs, but eventually I got SirGalahad working on the new Windows 7-running computer, Last Chaos being one of the first programmes it installed, along with Google Chrome, VLC, and my website builder.

Galahad headed for Prokion Temple as soon as the two to three o'clock dungeon time hour was over, though he only fought the ghouls rather sporadically, as, as part of my "winter upgrade", my new "ready to assemble" computer chair and computer desk had arrived. Putting the chair together took a while, and the result is rather luxurious...it had a tendency to lower itself to its minimum height as soon as I sat down, but I think I've found out how to avoid that.

In the end, before I had to close down the application for something else to install properly, SirGalahad had just added 2.34% and 44 skill points, but he had picked up some relatively useful loot for resale. The whole of it wasn't worth a quarter of the price of one of the weapons the giants drop for MistressSabina, but I hate to see a messy floor...

Later SirGalahad logged back in, still on the new computer, and did some more pet-levelling work, since I could keep an eye on him while I wrestled with assembling the computer desk. That meant I was levelling three pets at once. Tomorrow morning I'll need to work out which desk goes where, and with which computer, but it will be fun, at least for a while, to have LC running on three computers, even if they aren't all in the same room.

A rogue called GummiBaerchen invited SirGalahad into a party, which was fine as long as he was on a different floor - if he had fought within compass-range that would have been disastrous, as Gal would have got way too much experience and very little skill exp. He didn't speak English, and I don't speak German, so the party ended rather soon. It was possible he was just checking that I wasn't away from the keyboard, of course...

As usually happens on a Wednesday, I had other things to do from eight or so, but RedRackham and SirGalahad were able to continue their pet-levelling, so that, while CaptainScarlet stopped on around two-thirds of the way through 47, SirGalahad got his horse to 23, and RedRackham's pony reached level 16, becoming a horse.