SirDarth managed a little bit more pet-levelling this morning before coffee, but then, staying with the Sarissa server, it seemed like a good idea to have one of RedRyder's team-ups with Kaerella, with Prokion Temple's back room as the location.
Since RedRyder was within 4% of reaching level 38, this was the last time the two characters would be able to form a combat-type party, with skill exp equally shared but Red getting around seven times more experience, until Kae too levelled up, to reach level 28.
Luckily the back room was available, and we didn't have any interruptions or problems, so that by lunchtime RedRyder had added 14.75% and 269 guild points, while Kaerella was up by 15.41% and 38 guild points. They had each earned 233 skill points.
Since RedRyder had reached level 38, back in Randol over the lunch break she was able to learn the two levels of the passive skill Defence Guard, increasing her physical defence from 761 to 861, and all five levels of the very useful attack skill Flame Arrow - so 585 skill points were used. The distribution of Red's stat points isn't quite what the Wet Paint LC Wiki suggests, they'd have me putting more points into dexterity, and not learning Defence Guard, which needs 17 stat points in constitution, until level 47, and Mind Training, which increases magical evasion, a level earlier - but I reckon I can do without the attack skills Piercing and Hyde Shot for a while, until I get enough dexterity for them. Neither of those skills are ones my other rogues ever use.
Since the combat party, once broken, couldn't be reformed, with Kae and Red now eleven levels apart, they stayed in the party over lunch, just standing around in Randol, and then, once the three-hour Elizabuff had expired, they were able to get it again, and head back to the Temple.
The afternoon session lasted for almost the entire three hours of the buff, and saw RedRyder add 23.22% and 440 guild points, while Kaerella went up by 25.14%, and 63 guild points. They got 406 more skill points each, too, which is the main thing.
The party went on into the evening session. I continued to have the back room to myself, luckily - an occasional person would come in, see the room was busy, and go out again, but the only person who attempted to stay was a mage who arrived just as my three-hour "Elizabuff" was about to wear off. When the buff had vanished from both Red and Kae, I did say "brb" before they each used a scroll of recall... I don't know if all the orcs were just too much for her, but when I, or we, returned with fresh buffs, she had gone, leaving a little gold and a dark orb on the floor.
I continued for half an hour or so beyond my theoretical log-out time, as Kaerella was actually approaching the end of level 27 - and if she got into level 28, she would be able to form a new combat party with RedRyder, as they'd be back to just ten levels apart. So, on I slogged, so that the evening session ended just after ten, UK time, with RedRyder up by a further 37.27% and 706 guild points, and Kaerella up by another 40.32%, and 100 guild points. And they had each earned another 662 skill points...
So, that was a job well done, with RedRyder ending up with over 6k of skill points in her stash, and Kaerella's first level since maximising all her skills yielding her 1576 skill points in all. I had had no idea at the start of the day that I would manage to get all that way, but, well, we made it.
The day's event was to be a "Dratan Run", a route through Dratan's desert with giant warrior statues as markers, and plenty of high-grade monsters to despatch...and hopefully some loot spawned along the way, which might not run out of its time and vanish before we got to it. Cariae was scheduled for 10:30, UK time, so I took Barbarienne along there ready. And SirDarth went out to the bandits on Sarissa-4, to do some more pet-levelling.
The map provided on the website saw the path starting out from the west gate, but the route actually must have started from the south gate - which explains why I started out running and riding off in the wrong direction, assuming everyone else was just in front of me. I did find the path eventually, but it was crammed with extremely high-level monsters - surely our main fighting force ought to have reached this part by now? I met up with a level 98 knight called Davies038, and we rode past some of the monsters... and then he used a memory scroll to go to the Tomb of Theos entrance, where he found the end of the Run... nothing like the route on the website.
I used "pet return to village", and headed out from the south gate, following the trail of giant statues until I caught up with our fighting force, but our group was not a particularly large one, so progress, against flutons, patriarch botises, and other nasties was extremely slow and a bit risky. Davies moved over, since he could see my dot on the map, and joined in... but by then things had been going on for 45 minutes, and we can't have been past the quarter way mark... any loot spawns must have long vanished.
So, I had to log out, and how long the other people would take to finish the Run, I can't imagine...