Monday 17 May 2010

Barbarienne Reaches Level 105


LordDarth seemed to be settled in nicely last night on level five of Maargadum jail on Hatzring-4, so I left him to it overnight. Luckily I did wake up at one point and check up on him, so that once again I could get him to equip his sword and kill a death mask soldier that had come too close and was attacking him. The horse was unharmed, so I was able to continue with the lancer, and things went smoothly for the rest of the night, and indeed all morning, so that by lunchtime the horse had moved on by five levels of its own, reaching 22.

I didn't have the time for any active adventuring in the morning, but did check up on my merchants on Cariae and Auzura, with a view to seeing if they happened to have any of the obscure items needed to get extra experience while the cap is raised. Stripes came from some "Fourth of July" event, along with Stars, and the "Uncle Sam" type "ringmaster" top hats, and both MistressDomina on Cariae and MistressDomino on Auzura had a good supply of them, as I've never really known what price to attempt to sell them at. They both had a reasonable number of Experience Scrolls, too, probably left over from when they were one of the possible rewards from the Halloween event, after one had fought ghostly pumpkins.

It was MistressDomina on Cariae who had the largest supply of Cake, though, which generally only came from rewards at a gamesage-run event such as a quiz or a hide and seek. And Cake, it seems, is the vital ingredient is one wants to approach a total of a 500% boost to one's experience gain, while the cap on such things is raised to that amount. Cake, an experience scroll, an elixir, an experience potion, and of course a platinum blessed iris, onto all of which one can add an individual experience booster. With some things just lasting five or ten minutes rather than a whole hour, it all seemed a bit complicated.

MistressDomino was able to get Auzura's Kaerella a second piece of her 85/87 armour set, +13 - Antistune Pants of Dimension, blue-named and with the five evasion seals, which are close range evasion 78, long range evasion 67, dexterity (swiftness of reflexes) 16, and twice 56 evasion. The seller, for 340 million gold, was KooKnight, who also had most of the other pieces - but annoyingly those were, for 300 million each, just +12, without the option to use an extreme stone on them, so reluctantly I left those.

The raised cap on experience gain was scheduled to last until eight this evening, UK time, so that, given my limited supplies of Cake, there was no great hurry to start trying out how it worked. Once the afternoon had started, though, Barbarienne teleported over to the entrance to the Tomb of Theos on Cariae-4, and checked on its "condition". The two bars were at their full length, which indicated that the place was at maximum nice 'n' easy, so Keerella logged in and joined Barb; they formed a combat party and entered.

Luckily the room with the sphinx fighters and the four anubis spear men only had one person in it, the specialist sorcerer Shenlong, so we were able to settle in there. "Hi there - should be plenty of spear men for us both", Barb said. "Kee is just fighting fighters." Shenlong agreed. He left after a while, and various other people did come in, but there was never, over the three hours I stayed, any problem of too many people for the spear men.

Checking the Wet Paint Last Chaos Wiki, I see that without any boosts an anubis spear man should give 18,918,740 experience. The usual pbi + xpb (an hour-long platinum blessed iris plus a single-use experience booster) would multiply that by twelve, to give 227,024,880. In theory, the cap for experience gain had been doubled, so that if I got things right, I might have expected just over 454 million. However, Keerella was there to give the combat party boost, so that in fact, with cake, an experience scroll, an experience elixir, and an experience potion, as well as the pbi and xpb, while the experience per kill did vary, going as low as 448 million, it sometimes was as high as 543 million, and must have averaged not far short of 500 million per kill. A couple of kills without the cake and the experience scroll gave 295 and 324 million, which was still a useful improvement.

The first hour gave Barbarienne 19.94% experience, from 48 xpb-using kills, and the second hour gave 19.06% from 45 of them...the third hour, during which Barb reached level 105, gave another 19.57% from 47 experience boosters, so that made a total for the session of 58.57%, along with 3236 pet points.

Keerella kept busy fighting the sphinx fighters, so that her drake Greedo gained 2836 pet points. She wasn't using any boosters, and the fighters only give 5,501,310 experience each as they aren't "boss" class, so she only went up by 1.52%, but, with the boosters Barbarienne was using, Barb got a small but useful bit of extra experience from those kills too. And they each added 13 skill points to their stashes.

Barbarienne did use berserker, crit, and platinum adrenaline potions, but not power potions, since, while they are nice, I do tend to have lower stocks of them. A couple of people briefly joined our combat party - one, the level 100 assassin-style rogue turbochaos, asked if she could have three experience boosters. I did suggest four million gold, but she preferred to trade across an extreme stone to Kee for them, which may well come in useful. Turbochaos was happy, anyway, the boosters helped her to reach level 101, after which she logged out.

I was slightly tempted to go for a fourth hour, but my food break was already late, and I didn't have enough Cake left for the whole hour - so Barb and Kee logged out.

LordDarth went back to Hatzring-4's Maargadum Jail for a little pet-levelling, but I'm afraid I wasn't keeping an eye on that screen well enough, because when I did look across, there were seven death mask soldiers attacking him, and the poor horse had already been killed. The culprit, an assassin-rogue called oXdeathXo, a member of the "knightdemons" guild, was just luring an eighth soldier in, which must be just about the total number of soldiers in that room, presumably hoping to kill Darth.

When she saw me teleporting into the middle of Merac village oXdeathXo went into the assassin's "death motion" pose, flat on the ground; I didn't say anything, just went back to Randol to pay 71,148 gold to have the horse, then level 22, unsealed.

For the evening session, Maargadum Jail was again the place to be, though this time it was the ground floor, and on Cariae-5, with RedRydeR doing the fighting, and SirKit providing the combat party boost, and the occasional Divine Shield defence buff...though Red didn't lose any great amount of health, and didn't have to use any potions.

The experience gain was probably a bit quicker than in Prokion Temple now for Red, though the skill exp was pretty low. There were various visitors, such as a level 21 knight who wanted to be levelled a bit, but as he was more than 15 levels behind Red, there wasn't anything I could do...besides, as I said, he ought to be fighting the mummies in Prokion. A rogue shared the place later on, though she had to go outside to renew her horse buffs every few minutes, so can't have been very high-level. A shame that she wasn't there at the same time as a level 43 healer, who came earlier to see if anyone needed her help.

By the time my duo left, RedRydeR was on 99% of her level, having added 46.78%; SirKit had gained 28.64%, along with 109 guild points, and they'd each got 80 new skill points, which means that Red now has more sp than before she got her level 38 skills.

Before logging out, Red rode further south to where the elite frenzied berserkers, which despite their name are boss-type highlanders, hang out, on the approach to the teleporter to Misty Canyon. She just added the spot to her memory scroll and killed a single "efb", which seemed to give slightly more experience than any canine. Perhaps she should spend a session there.

There was then time for LordDarth to spend another hour or so in Maargadum Jail. The knight xDARKSHADOWx had taken over the first spot, so Darth moved along to his alternative location, where with any luck his horse will reach level 23 before Darth logs out, which will return its health from the after-unsealing 30% to the full 100%. I mentioned what oXdeathXo had done earlier, though with my fellow pet-leveller away-from-keyboard, there was no immediate reply.

As mentioned yesterday, today's "dungeon run" event was to be a trip through Misty Canyon, which I reckon is too rich for me, even on Cariae with Barbarienne. Tomorrow we get a "Merac Run", which seems to be the most straightforward of the Runs, so it seems a good idea to save our energy, and our resurrection scrolls, for then.

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