SirGalahad logged in at breakfast time for his final session pet-levelling his first horse, and kept going until lunchtime - it was a little before one o'clock, UK time, when the horse reached level 37 and his job was completed. RedRyder made a solo party with him after coffee, and went to the back room of Tairen-1's Prokion Temple, for a usefully uninterrupted session there which added 407 skill points, enough to learn the processing of all three different kinds of energy, while going up 79.36%. There was just time before lunch for Red to get those skills, and then head out to teleporter Sellma in Merac, to enter Misty Canyon and get the Introducer Camios there to wipe out that experience gain, 3% at a time.
After lunch SirGalahad traded the horse, and his sellable loot, across to RedRyder, who traded the loot, plus her own acquisitions, on across to MistressDomino - and then got her horse turned into a mount, before using most of her tool aids for some mining and green herb leaf farming. Most of the results were passed on to MD, and then a good number of quality stones were in turn traded to SirGalahad. Gal himself did the pan flute quest, which just involves taking one to Lorraine in Randol and then going on to Jajan in Dratan - once he had got his new pony, he went off back to Maargadum Jail.
So, this new horse started from zero pet points on level five of the Jail, with Gal fighting the death mask lancer there. Even without the Armour Increase buff, Gal's health kept steady, thanks to that new Canid Fence 2 passive skill keeping his physical defence stat at 1302. The pony's degree of sympathy started at 50%, but by the time it levelled up for the first time, to level 2, it was 58%, then 66% when it reached level 3, and 75% the next time - so if I'd taken Gal back to town to get a level or two of Armour Increase, he'd get that percentage of the full defence increase for that level. Equip a pet and its sympathy increases, keep it unequipped for too long and its sympathy starts to fall again.
Over on Hatzring-1, Kaerella went back out to Prokion Temple, and was able to get to the room with just level 19 mummies plus a single orc soldier. I did get a disconnection there, but noticed that I had more experience when I logged back in - I must have killed the mummy I was fighting while in the process of losing the connection. Almost as soon as level 20 was reached Kae returned to Randol - I stayed very slightly longer just to get her skill points up to 65 again, for a speed-increasing passive skill, Elven Walk.
Among the quests available in Randol at level 20 now is the one that just involves receiving the special accessory for one's class, so Kae went straight to the Master Healer and got the "Holly Neckless of Healer" - the spelling of our Korean chums doesn't get any better, does it? It won't work after Kae passes level 35, but until then it gives her 16 more intelligence, 100 more mana, 9 more magical attack, and adds 20% more to the rate of her mana recovery, so it's useful.
A trip out into Juno to visit Hunter Dranore, Wild Collector Kal, and Border Guard Tamon ended the afternoon; a quest reward from Dranore meant that at last Kae does have three accessories to equip, which is progress.
The European event for today was, at five o'clock, a "Pandora's Beast Event", which, apart from the earlier timing, was exactly like any other such one. "Pandoras Beasts have been spotted throughout Juno, Dratan, and Merac! It's up to you, Heroes to track down and destroy them all! Take heed, these monsters do not like to go down easily, but reward greatly those who can defeat them!" As the Beasts only come in two varieties, the level 30 bandit-types from Merac and the level 50 larvae-types from Dratan, I decided to take my junior wizard MistressBlaze along, since at level 47 she seemed the most likely character to get some benefit.
It always has been a rather under-performing event. MistressBlaze did get around 50,000 experience for each level 50 Beast she killed, but that is only 0.03-0.04%, so not exactly dramatic, and the skill exp is no better than for any other level 50 monster. As for "rewarded greatly", well in my experience they only drop gold, and never more than 900 at a time. In contrast, as I was riding through Merac looking for another group to fight, I came across a Pandora's Box, which when I opened it released a Merac Blood Frenzy-type level 50 Beast, and when I killed it, it dropped a not untypical 96,000 gold.
I'm afraid MistressBlaze is a little out of practice, and somehow at the last spawning point managed to attract too many of the Beasts, and by trying to take them all down with Flame Storm, rather underestimated their attack power. So that was another resurrection scroll used; MB revived on the spot, once they had moved away, and took her revenge after re-applying horse buffs, but it is annoying when that sort of thing happens.
After that, it seemed like a good change of pace for Tairen's Kaerella to log in. She was at level 7, and I noticed that she had just over three "hours" left (or a 24th of that in real time, say eight minutes) of the "Christmas Blessing" buff from the tree remaining, which was supposed to increase one's chance of drops. But, with one exception right at the end, Kae only got the usual gold drops from the jaguars and, returning after a visit to town, in a shorter session she got a hunter bow, a small healing potion and a moonstone box, which is much more typical of a few minutes on that hill. The one exception I mentioned was a "double drop" I've never come across before, though - a hand of the guard (item drop booster, skill point booster, and two tool aids) and a heaven stone!
I got Tairen's Kaerella to level 10, mainly getting those jaguar claws for Geres to make into necklaces; I made the trip out to Velpist Temple to get that location onto her memory scroll, and then made the run through the Dratan desert to get Prokion Temple's location memorised too. I went into Proki, but didn't try fighting anything. Now that she is level 10, it's a matter of either leaving her at that level for a while, or, if she is going to go further, getting her into the Guardian system before level 11 is reached, and then getting her to level 20 within the deadline, so that she gets the useful level 21 "event weapon" bow.
Back on Hatzring, I gave Kaerella there another hour's worth of activity in the mummy room. All this server-changing gets confusing, I was surprised to see in another room somebody with PvP mode on... but it's Tairen where that isn't yet enabled! I was keeping an eye on the forum shoutbox too, and making the occasional contribution - I was among those asking [GM]OgreKing why the Europe-time "Happy Hours" seem to have been discontinued, but he didn't seem to quite grasp the problem.
Kaerella, Hatzring version, reached level 22, which means she can use a level 25 bow, and wear the 25/27 armour set, so should be a bit more useful the next time there is a low-level Mad Monster Spawn. Assuming that there are more of those, which after yesterday's low turn-outs, can't really be guaranteed.
SirGalahad meanwhile had kept busy, getting his new pony up to 100% sympathy - and, with any luck, up to level 10 before things close down for the night. He did get his lancer ks'd once, gosh I hope the person, who I just glimpsed heading on down towards the Jail's final room, didn't get killed by the "Death Knight" boss character there, or anything. I often don't see the actual killing of my pet-leveller's sparring partner, but do notice the "rising mist" effect as the body evaporates.
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