My Cariae pet-leveller, RedRackham, worked through the night safely, getting his horse well into level 34 by breakfast - and it reached level 35 at lunchtime. L:ast Chaos looked as if it was running a bit slowly this morning, but a restart of the game got things back to normal. MistressDomino meanwhile had been in merchant mode overnight on Auzura-5; the sales weren't spectacular, but it helped to build up her fighting funds. Now, if only I could find the items I want to buy...
The knight that Keerella power-levelled yesterday, sirDarth, logged in after coffee just long enough to do his level 20-ish Randol-based quests and get his special "neckless"; Lorraine's treasure chests gave him ten candies, a level 21 +4 sword, and 100,000 gold. But then it was time for SirKit to take over for the main morning session.
SirKit had the quest to kill "beast leaders", so buffed up, teleported to Maargadum Jail, joined a solo party, and ran down to level five. The first three beast crawlers he fought all provided the rings needed, though their magical attacks did knock a few hundred off Kit's health bar temporarily, so the quest was speedily completed - by the time the horse buffs ran out, Kit was back on level three, fighting the beast flyers.
Kit spent the rest of the morning session with the flyers, and their beast archer companions; some people in the solo party were just arranging to have a monster combo session as noon approached, by UK time, but that was when I had to log out. By then SirKit had added 10.24%, 88 skill points, and 783 pet points.
After lunch, however, it was time to step up a gear on Cariae. My cleric Kaerella teleported out to the entrance to the Tomb of Theos, and found that the place was set to maximum easy - so RedRackham logged out, and RedRydeR logged in, and teleported out to join her. They formed a party, and went in; and Kaerella added 24-hour platinum refining stones to her armour to get it up to +15, which gave her a physical defence stat of 2690.
The place wasn't particularly busy, though people came and went. The mage mAhAIKo was levelling a titan guildie of hers, who stood conveniently close to us in the corridor, a useful marker when one was running back after luring a zombie. In the second hour, a level 58 titan called THor asked to join the party, so we recruited him; he did have a tendency to go afk for a few minutes occasionally, but generally helped out with his stun and general attack. It meant the experience per kill had to be split three ways, but hopefully we killed a bit more quickly. We briefly had not just a god of thunder, but a lower-level knight called GodOfVengeance, who asked to ks a bit... and right at the end of the third hour a rogue called DooMKilleR gave us a little "help", too. THor had gone afk then, so when Kae and Red retreated to the safety of the teleporter's entrance room, we left him just standing there. The next time I checked, he had gone.
Kaerella was using platinum blessed irises, plus a crit potion, while RedRydeR just relied on the Elizabeth's Enhancement buff for double experience. The first hour added 46.72% for Kae, which took her into level 71, and 97.05% for Red. In the second hour Kae just added 35.88%, while Red quickly reached level 58, and gained 69.18%. During the third hour Kaerella managed to get into level 72, adding 35.03%, and Red added 62.89%, which got her into level 59. By then Red's new crossbow, hood and boots were all fully bloodsealed. Kaerella's drake had added 2515 pet points, while RedRydeR's had added 2097.
After the food break, the evening session was three more hours in the Tomb. The archer XPersephoneX was good company, and for a while also had a rogue companion, Jabar 241 - then she suggested we went to the "agm", which didn't mean the sphinx commanders were holding their annual general meeting deeper in the Tomb, it was the ancient grey mummies she had in mind. They seemed a bit high for Kaerella and, particularly, for RedRydeR, without the safety of the entry corridor to retreat down, so she went off alone. There was the titan STARLORD after that, while our second hour was a bit interrupted by the assassin-rogue VanityFiend, who, while she used lots of pots and minerals, and looked to me as if she was wearing the 70/72 armour set, had a great deal of difficulty trying to solo the screaming zombies.
I did try to help VanityFiend by healing her repeatedly, as well as using the "Encourage" buff, but I think she did die a number of times. I commented that she really needed a crit potion to boost her attack, but she said she was investigating how well she could fight with her new armour. She did finally level up before leaving. Luckily, the third and final hour of the evening was a bit more straightforward, though other people still came and went, such as a Russian night shadow, and the rogue NinjaAssAssin.
The first evening hour had seen Kaerella add 39.69%, with RedRydeR adding 65.20%; the second hour's figures were 31.20% and for Red just 29.61%, as she reached level 60 fairly early on, which meant that the Elizabeth's Enhancement buff stopped having any effect. In the third hour it was Kaerella's turn to level up, reaching 73, allowing her to start to use her blue, 5-sealed Eres' Bonita Wand +15...this meant that her critical hits went up from around 3150 to 3780. Kae went up by 41.99%, and, thanks to the use of a platinum blessed iris, Red went up by 110.04%, getting well into level 61. Over the three hours Kae's drake, SirFrancis, added another 2343 pet points, while Red's added 1514.
So, both characters had moved along nicely; RedRydeR had received her free 60/62 armour set and level 61 weapons, which as they are just +5 are not very thrilling and will probably end up with one of my storage characters. She'd been able to spend 300 skill points on level 6 of the Piercing attack skill, and then spend 889 sp on the first five levels of Fatal Attack, which increased her physical offence stat from 1126 to 1283. Red had actually died once during the evening, when Kae was attacked by two zombies at once and she attacked the one Kae wasn't actually fighting...and Snare failed at a vital moment. Still, once over her first six hours in the Tomb isn't bad - she came a bit close later when one of VanityFiend's zombies wandered back onto her after killing that rogue, but managed to survive that time.
Kaerella didn't have any new skill to learn, she will have to wait for level 74 before she can learn the sixth level of Charm - this level not only increases the magical attack buff from 50 to 60, it doubles its duration to ten minutes.
Some general moving around of items was needed, to prepare for tomorrow morning's session, when, assuming that the Tomb is still fairly easy (it had moved to around 90% of the way towards the easy end when I left), Kae and Red will resume, while Kae's armour still has its 24-hour augmentation. There seem to be just about enough platinum blessed irises in stock for both characters...and some more crit potions have been moved into Kae's inventory in readiness. Ideally, it would be good to get RedRydeR up to within ten levels of Kaerella, so that for perhaps one hour it would be possible to have a combat party, with Kae doing all the fighting and using some experience boosters as well as the pbi. But that may not be until the next time that Kaerella's armour gets a 24-hour upgrade, to a physical defence of 2516. Even that much defence didn't save her from occasionally taking up to 50% damage from a screaming zombie, though generally they didn't hurt her very much.
RedRackham logged back in for a little late-night pet-levelling, though the computers will both be having a rest overnight, along with the modem. I want them in prime working condition tomorrow morning...
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