Sunday 15 November 2009

Giants and Zombies


ColonelScarlet didn't do very well overnight down with the Gnoll Lancers, as he got ks'd twice, leaving him just standing around uselessly for about half the time, which is annoying, but at least his horse reached level 34 at lunchtime. MistressDomino, in merchant mode, did rather better, selling out of empty baskets and some other things, and taking in almost 15 million gold. She logged out at breakfast time, and RedRackham over on Cariae-3 was able to do a little work on his horse until coffee; his horse was around 70% of the way through level 33 by the end of the lunch break.

After coffee, though, Kaerella logged in on Katar-5, did a little merchant-browsing, and then moved to Katar-1 briefly for more of the same. She bought two platinum super skill pills from a mage called SeaHag (a Popeye reference I think) back on Katar-5, for 3.9 million each, so is equipped to do a little bit of power sp-farming now... though, with the "Episode 2" update only a few days away, it may well be best to wait, in case there are some more special skills added which Kae can learn at level 27.

Kaerella headed for Prokion Temple, in a solo party with ColonelScarlet; the back room was free, though, judging by the gold drops on the ground, someone else had been there rather recently. Before lunch there was just time to acquire 149 skill points, enough to learn the top level of flawless (or quality) stone processing, while adding 42.48% experience again, and 1552 pet points for Kae's drake.

After lunch there was time for another session with Kaerella in the Temple, starting with enough deaths to get rid of the old experience percentage; this time she got up to 48.00%, while earning 179 skill points, enough for the final level of expert weaponsmith. There are higher types of weaponsmith skill to learn, but they can't be learnt until levels 32 and 42. 1779 pet points got added as well, taking Kae's drake up to level 22.

I really don't know if the scheduled "Sunday teatime" two hours of 50% something actually ever got switched on. The web page said 50% extra experience, but it also said "skill point Sunday", but I never noticed any boost of either type. I took my food break a bit early, in case it was going to start perhaps 90 minutes late.

As usual Sunday evening got divided up, rather. Hoping for a skill exp boost I started off as my original Cariae incarnation of Kaerella, the level 49 cleric, and went out to the Giants in Dratan desert, west of the city, joining a solo party since ColonelScarlet was still hard at work over on Katar-5. While I was out there Zenderfly, or Damor rather, got in touch, talking of course about Episode 2, and how the aeria-app poker on facebook was going. I think she is hoping that I'll be on a Cariae Norcaine character each day this coming week at around seven in the evening my time - this may not be possible every day, but I'll give it a try.

Kae didn't really add a lot in her desert session, and there was no visit from Kamira this time. At one point four members of the solo party were out in Dratan desert, it's lucky it is a big place. 3.89% experience, 24 skill points, and 846 pet points mean it was a fairly small step forward.

I did a short Prokion Temple stint back on Katar-5 too; after dying the necessary number of times, Kaerella got 26.60% experience, 94 skill points, and 963 pet points...but after that it was time to get back to Randol for the usual 8:30pm, UK time, Sunday Quiz.

I went to the Quiz on Katar-2, as it is on Katar that I need the heaven stones. There were no big dramas this week, I think almost everyone in the room made it through to the end - the question about whether or not GM Krash does the Old Skool Treasure Hunt came in at #22, after the prizes had all been safely nestled in our inventories. There didn't seem to be many DarkzerRoughneks people online for it this week; for the second time running, I was unable to click MistressDomino onto Kaerella to follow her, so had to be quick to move both characters across to the correct side of the room.

The first Zombie Invasion to erupt was on Auzura-2, so Memree went over there, to Berbank Mill. She did die once, and only got back after the "Sorry Guys" announcement that we had failed to kill all the monsters inside the time limit. All she managed to pick up in the way of loot were two each of the small HP and MP pots.

Katar came next, and fellow guildie Arrowfighter partied with Kaerella - she is six levels ahead of me, and has a level 37 white horse. Kae's standard hit on the monsters is 62, three less than Memree, at level 31, manages, and unaffected by the horse buffs that Arrowfighter provided. On the Screaming Zonbies and Ancient Screaming Zombies a "critical" or "deadly" shot remains the same 62, but on the Apes, since while boss-types they aren't as high level, the figure does rise then to a few hundred.

Arrowfighter got pk'd by a rogue, DeviantART, as soon as she arrived - thankfully she had just dismounted from her horse. She got killed again once she had returned, but though I was close by I wasn't attacked. I suppose I was obviously only about level 30, while Arrowfighter's costume did have a "gang" type cover, making her look rather more formidable.

This time, the zombies and their friends were all defeated within the 15 minutes, and so the drops of Hands were more generous, and risk-free to pick up, so we both managed to pick up some useful loot.

And so it was time to move over to Cariae-2, and let Barbarienne log in. There seemed more pk-ers around, and less actual players of the game, so it wasn't very surprising when we failed to get rid of everything within the time limit. At least as a well-armoured level 101 character I was able to break off from fighting and pick up as much as I could from the hands that were spawned - 3 large defence potions and 1 large attack potion, a skill point booster, and 2 item drop boosters. Once everything had been picked up, we were able to finish off the monsters within another five minutes. Generally I just attacked the apes and screaming zonbies myself, to stand there and "tank" them, but I did have to fight one of the more formidable ancient screaming zombies myself, and got the debuffs to prove it...but a couple of great healing potions meant I survived, and was able to pick up a few cash drops.

ColonelScarlet headed out for the treants in Juno after he changed to the newer computer. It did seem that his bare-fisted hitting figure of 18 was enough to keep a treant alive, but they did show an alarming tendency to lose interest and wander back to their mates. Unfortunately, I soon realised that to the Colonel they are blue-named, and thus don't give pet points - so he had to move to Merac, and the Gnoll Lancers, once more. Still, the horse was within a couple of hours of the end of level 34 by the time I logged out.

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