Thursday 24 June 2010

Kaerella's New Clerical Weapon


RedRackham got back into pet-levelling action before breakfast, and I left him hard at work while I went out on a shopping trip, taking most of the morning - but he got disconnected soon after I left. Still, he got back on at lunchtime... and later provided a solo party on Cariae-4 for my cleric, Kaerella.

Usually in recent weeks I've managed to fit in a major session for one of my characters in the Tomb of Theos over Monday and Tuesday, but I decided that I could fit in a similar marathon for Kaerella today, and tomorrow morning. It was a shame not to have a character within ten levels of her to provide a combat party boost, but if I could get Kae up high enough to wear the 85/87 healer armour she inherited from Barbarienne, then her previous armour, the 70/72 set, can then be passed across to RedRydeR, along with the level 69 +15 weapon.

So, Kaerella bought a suitable stock of the cheap level 61-90 platinum blessed irises from the in-game item mall, stocked up on experience boosters and platinum refining stones courtesy of MistressDomina...and headed for the Tomb's entrance. The "Condition" there was back to maximum easy, so the solo party was formed with RedRackham, and Kaerella entered the Tomb of Theos, and applied the necessary platinum refining stones to make her armour set all +15 for 24 hours.

Things ran pretty smoothly. The first hour moved Kae on from level 77 to 79, adding 152.79% while using 79 experience boosters. Hour two added 127.77% while using 74 xpbs; the third hour added 124.44%, taking Kae into level 81 and using 77 xpbs.

Towards the end of the afternoon the level 75 sorcerer danjorge dropped by, and we formed a combat party. He may have slowed me down a little as he needed healing sometimes, but hopefully the boost from being in a combat party made up for that. He doesn't have very good armour, so has to be pretty alert with the use of healing potions. And of course healing potions cost a lot of gold, meaning he can't really afford to do any upgrading. He kept fighting while I had a quick food break, but had to leave soon after that.

I'd give buffs, either Charm for magical attackers or Encourage for more physical fighters, if people entering the Tomb stood still long enough. Sometimes people would comment on how nice it was to see a cleric there. The level 64 knight ERAGOON (to give his name the proper capitalisation) came in for a while, but he too had difficulty fighting there - it took him so long to kill a screaming zombie, with so many potions, that really I think he would have earned more experience, and some skill exp too, if he'd gone to the elite sphinx speer man in the great outdoors. I even gave the Encourage buff to the titan Sc0t, who fought the zombies for a little while.

Kaerella's fourth hour gave 128.19%, which was just enough to get her into level 83; we managed to use 88 xpbs, probably because this time as well as the crit and power potions, Kae was using a platinum adrenalin, which speeds up her attack. 123.72% came in during the fifth hour, ending with Kae in level 84 after managing to use 94 boosters. 117.19% more, and 98 xpbs, got Kae into level 85 - which meant that she could use her new Rainbow Wand, boosting her attack rather usefully. She could also wear the +15 level 85 gloves inherited from Barbarienne... they are b4e rather than b5e, but still rather nice.

The final hour of the evening added another 117.34%, which meant that Kaerella reached level 86, and was able to wear the shirt and leggings from the 85/87 set too. With the platinum adrenalin and the better weapon, Kae managed to use 107 more experience boosters, leaving her with just 8 left in stock.

A rogue called SombraNegra had come through the Tomb's entrance area a time or two, and really liked the Encourage buff, particularly as it took her critical hit above 10,000. She stayed a while in the first area fighting the screamies to talk a bit, and I managed to re-buff her a time or two. Towards the end, she suggested that I really ought to use a platinum refining stone to boost my wand to +16, for even faster killing...and gave me a +1 prs as a gift, which was very kind of her.

So, by the end of the evening, Kaerella had managed seven "power hours". The afternoon part had added 405.17% in all over three hours, plus 3045 pet points for SirFrancis the drake, and then the evening's four hours had contributed 486.44%, and a further 3938 pet points. As the screaming zombies started to actually give some skill exp once Kae was within twenty levels of them, she actually got 8 skill points during the evening too.

Back in Randol, as I'd suspected Kaerella did have a number of skill levels to learn. On the passive skills side, Magic Research level six increased her magical attack and her physical defence by 30 each, for 400 skill points. On the general skills list, Fast Heal level eight cost 450 sp, while level eight of Greater Heal cost 500 sp. Level eight of Encourage cost another 450 so...and level seven of Charm cost 400 sp. Still, that did seem to, generally, be 2200 skill points well invested. Greater Heal went up from 740 to 830 health points, while Fast Heal went up from 500 to 580. Encourage will now last for 20 minutes rather than 15, and add 64 rather than 56 to the recipient's physical attack. Charm will now add 70 rather than 60 to magical attack, which is good news as Kae can use it on herself; its duration doubles, to 20 minutes. Both those skills are now at their maximum.

RedRackham, meanwhile, had got his drake two-thirds of the way through level 33. He won't be levelling through the night, though, as things need a chance to cool down, in this sudden heatwave we are experiencing this week.

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