RedRackham pet-levelled through the night, but had to log out at around 6:30, when I left the house - I was going to be gone too long to keep him in action, as the drake would starve after eight hours or so if it wasn't fed some quality stones..
So, it was gone six thirty in the evening when RedRackham logged back in - this time he went to Cariae-5 to fight the bandits in Merac, so that he could supply a solo party for SirKit, who headed for Prokion Temple, where he was lucky enough to find the back room empty. I only saw one visitor while I was there - a knight, who only stayed a minute or so.
By the time the Sunday Quiz was approaching, SirKit had added another 22.02%, along with 215 skill points and 150 guild points. But RedRackham logged out, followed soon by Kit...it was time to restart the game on both computers, and log in for the Quiz.
Kaerella and MistressDomino went along to the Quiz Room on Auzura-2, as they have been doing for the past few weeks. The quiz itself ran pretty smoothly - there were reminders beforehand, no out-of-date questions, and it all moved along at a good speed, so hardly anyone got kicked out...although I think sometimes a player will move back to the middle too quickly, while the other half of the room is still "live" as a kicking zone. I don't see the point of moving back onto the central strip of carpet anyway, I always stay where I am, so that if the last correct answer was an "X", I'm ready and waiting if the next answer is also for the "X" side, and only have to move if I need to move over to "O".
After the final question, Kaerella traded her newly-acquired moonstones and heaven stones across to MistressDomino, and then they both logged out. As usual there was some lag at that stage, for example when I double-clicked MD's armour for her to put it on again, the reaction wasn't exactly instant. The shoutbox had people complaining that our merchant mart guru, Roy, wasn't working, but that was just the usual post-Quiz lag.
For a change both my characters managed to log in without problems, though - SirKit, again, but this time teamed up with RedRydeR. I only had 45 minutes left, but that was just long enough for a trip down to the elite frenzied berserkers in Merac, where I got RedRydeR right to the end of her level. I didn't let her actually level up, so that she'll be able to make a combat party with Kit again straight away next time, but she added 12.73%, 16 skill points, and 466 pet points, while SirKit got 4.71%, 15 skill points, and 32 guild points.
There was a pandora's box there when I arrived, which, when opened, dropped a level 61 Everlucky Bow. There was a time when that would have been useful, but now every character who reaches level 60 gets a pair of +5 level 61 weapons, so they are no longer rare, which means that RedRydeR will probably just sell it to merchant Geres back in Randol.
Once that session was over, LordDarth was able to log in for an hour or, to hopefully get the horse pretty close to level 33 by log-out time. xDARKSHADOWx was still occupying the best spot on level five of the Jail, but Darth just moved along to the second death mask lancer.
RedRackham logged back in, too, and went back to his brace of bandits in Merac, this time on Cariae-4; it wasn't long before his drake reached level 26, so good progress is being made. This particular pet doesn't have to reach level 37, though the more levels it has, the better RedRydeR's attack and defence will be when she has it. All 30 levels of Increased Power would add 60 to Red's physical attack, while 6 levels of Increased Armour would add 70 to her physical defence. Or 30 levels would add 250...not as much as the 450 you get from Defensive Hauling, the armour-boosting mounted horse buff, but it doesn't run out, and you can use it indoors.
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