Sunday 31 May 2009

More Sphinxes, More Levels

It was, basically, a lazy Sunday morning, but SirDarth did go out to the Berserkers pretty early - SirPerivale headed for the Butchers a little later, as he needs to be checked on rather more often!  SirDarth did get a Pandora's Box next to him at one point, which. when he opened it, gave him five level 12 physical attack minerals.  That must be one of the most desirable drops, though perhaps the level 61 weapons one very occasionally gets are a bit sought-after.  And just at the end of the lunch break, he got five of the magical defence minerals, too, just what one needs if going hunting the Grand Red Dragon or Kamira..

One thing I did do, though, was switch over to the Cariae server, and let my level 47 cleric version of Kaerella finally complete the "Worry of Minearm" quest, now that I've found out how to do it without dying a lot.   

So, it was the usual ride down to Maargadum Jail on Kae's pale blue horse, and the run down through the levels.  Kae went straight through the deadly level four without touching anything, and, after easily killing a few Death Mask Soldiers, reached the two Beast Crawlers at the far end, and kept killing them one after the other, and the nearby Soldiers, until the three rings needed had been obtained.  

On the way back up I stopped briefly on level three, where Kae had spent many slogging hours getting skill points fighting the Beast Flyers.  As I suspected, the changes of recent weeks mean that, even with her complete +13 armour set, Kae did gradually lose health, so to farm there now she would need more "suction of life" accessories, or other aids, which does complicate things.

Anyway, Kae went back into Merac Caron village, and got her quest reward from the Archbishop.  The length of time between getting that quest and finishing it may be some kind of record, one would have to check quite a way back in the blog archives at www.kaerella.com to see how long exactly.   The follow-up quest to get "rotten flesh" from the Death Mask Soldiers and their chums, "Reactivation of the Death Knights", doesn't become available until a character is 99.71% of the way through level 49, apparently.

There was a pet-leveller on Cariae-3, in the same spot on level five of the Jail that SirRenDippitty favours on Auzura-3, I noticed, fighting a Death Mask Lancer and being ignored by the local Beast Crawlers.  And a couple of people were tucked in right at the start of level one, behind the teleporter, pet-levelling on Spiked Canines, something I have seen on Auzura-3 too.

The only other bit of action, and I use the term loosely, in the morning involved, back on Auzura, Kaerella getting some tool aids out of storage, buying twenty healer-type hammers from Merchant Geres, and heading out to quickly mine some quality stones.  Twenty "boosted" minings meant 540 quality stones were gained, but when Kae went out to Merac to replenish SirPerivale's stocks, she actually passed across 750, so is a little low in her own supply now.

After that, it was time for SirDarth to log back in and continue to level his drake, which was well into level 22 by the time that my lunch break ended; SirPerivale had got the horse up to level 31 by then too.

The afternoon session involved Rage and Chuck at the Sphinx Fighters.  As they are currently more than ten levels apart, I started out with an equal party, but BatCow turned up within a few minutes, and as she is in between us, level-wise, she was able to take over party leadership, and re-recruit Chuck into a combat party.  It was a pity she couldn't actually stay long, saying that she had to go and fix something.  Expecting her to return I left it as a combat party, though really it would have been better if Chuck had got half the experience, in an equal party; as it was, Rage went up 57.14% in the session, thanks to the "Sunday teatime" bonus again being 50% extra experience for two hours, plus 12 skill points and 2291 pet points, while Chuck added 50.50%, and also 12 skill points.  Rage had reached level 56, Chuck had reached level 44, and Rage's horse had reached level 36...

The evening session was Rage and Chuck again, though this time in an equal party.  For part of the time a level 51 mage called xMajikkax was also on board, after she had had difficulty soloing the Elite Sphinx Speer Man.  She used a lot of buffs, health and mana stealers, crit potions, and a platinum blessed iris, but she didn't seem to feel that that meant she had to play flat out and solidly for the whole hour, she went back to town for a while, and left rather early, apparently her Currahee guild wanted her back in Randol to prepare for the Quiz..

The guild masters made the mistake of announcing that the quiz room doors were open about 70 minutes before the quiz started, leading everyone to think that the quiz was going to be an hour early; Chuck actually logged out, so that Kaerella could go into the quiz room, before they announced that there was an hour left to go - so Chuck returned to Rage and the sphinx types.  By the time the session properly ended, Rage had added another 12.56%, and 7 skill points - his brief absence meant Chuck had one less skill point, but, twelve levels lower than Rage, his share of the experience went a lot further, percentage-wise, at 55.21%.  

The quiz itself seemed to have a few new questions early on, including the kind, like the price of an obscure weapon, that can only be guessed at, but luckily the doors were left open, so we all ran back in again.  Rage only had to re-enter twice, as a dash from one side to the other by Kae, changing her mind at the last minute when most other people had migrated over there, had left Rage behind on what turned out to be the correct half of the room, while Kae made the trip back three times.  Question twenty, on which the final ten heaven stones per player relied, was another tricky one, concerning the "Gate of Dimension", a personal dungeon I've never tried, but luckily the collective wisdom of the room got that one right.

SirDarth was able to log in afterwards, and headed down to his Berserker in Merac, getting his drake up into level 23 before the close of play; the newer computer's screen remained black for a while instead of loading Randol properly, but eventually a new attempt got Rage back in. Ratel asked if there was some way I could give him a bit of a "power level", so rather than have a slightly early log-out, the two of us went back to the Sphinx types for about an hour, until his log-out time.  Ratel got a heaven stone, and the Elite dropped a level 53 titan axe, +2,  for him, the first time in weeks that I've seen the Elite drop a ready-plussed item.

Things were certainly speedier than with Chuck just standing at the side and providing buffs; Ratel gave me the two defence-increasing buffs he has, and took charge of the horse buffs too, and I attacked the Elite Sphinx Speer Man every time he reappeared, and three or so others in between, in a suitably hectic manner.  We made a great team, with Ratty's stun coming in when my Snare failed - he added 38%, levelling up to 42, while I added 10.47% and another 4 skill points.  SugaRush  arrived soon after we did, but kindly let us hog the Elite, something for which I did thank her before leaving.

Back in Randol I was more than ready to log out, but BasheR wanted to check what Ratel had mentioned to me about the proposed move to Corleone - and Succubus2 very kindly came up to me as I was putting a personal dungeon ticket into storage, and traded a platinum super skill pill across to me, so that Rage could "get some of ur sp back."  A suitable gesture of peace, I wonder if TinySickNinja had any input in the matter?  As for that migration, things seem a little unclear as to whether everyone is invited; if Legacy/Shadowrend, Ghostt, JadaMarie, SsnowboardS, and I suppose Tocho and ElvisStd aren't in the deal, then how could Kae and Chuck move across?

Talking of guilds, Rage is actually in a new one now, and has been made a guild advisor.  The player behind it is Acheron, but more news about that as it happens...

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