Wednesday 13 January 2010

Red and Rage Team Up


There was some exchanging of items to be done again this morning, which meant that RedRyder got her armour and crossbow back from Rage, who now has earned her own set; the second +10 level 33 weapon that Rage got was then converted into a single Eagle Sword for SirGalahad, and passed across to him, before he set off for Maargadum Jail.

Having a sword he can use along with his shield made things easier for Gal; he was able to kill the one death mask soldier that attacked him easily, before starting to spar with his usual death mask lancer. Before coffee knightofhonor turned up again, and another combat party was formed while he killed the local soldiers and the other lancers.

At level 31, Rage was now ready to team up with RedRyder for some action in Prokion Temple, but, ideally, Red needed to gain a little more skill exp first. So, Red had a slightly interrupted morning session, and managed to add 190 skill points while going up by another 6.01%. The afternoon session started a bit late, but was more of the same, with the only visitor of note a titan called "jpk1974" who I don't think was really high enough level to take on the orc soldiers. He started with a little ks-ing, and then grew bold enough to take on not just the orc soldiers, but the nearby orc fighters as well - alas, it wasn't long before he slumped to the ground, dead.

I ended the session with another 4.49% added, which took RedRyder's total experience in level 29 up to 32.99%, and 141 more skill points. That really did seem high enough, as the law of diminishing returns does set in, so that the more deaths that are necessary to get back to 0%, the more skill points were going to be lost.

So, the next step was to teleport to Misty Canyon. The Introducer Camio as usual easily killed Red every time it was approached - and then when Red was down to 2.99%, rather than risk a "double death" glitch, I went outside, and sneaked past the elite cerberi and elite frenzied berserkers, and let an ordinary highlander add the last death. If I'd respawned next to him rather than back in town, I would have had plenty of time to get to safety.

Each of the eleven deaths needed took 3% of Red's skill point total, rather than the 2% I had been expecting. I checked up in the shoutbox, and scapegoat630 and Giovanna_X directed me to a page that shows that the 2% rate only applies from level 36 up, from 21-35 it's 3% - and from 11-20 it's 5%, so things could have been worse. Below that level, there is no loss. From the 936 I started out with, 670 remained at the end, so a "free" 670 skill points can't be bad.

The evening session was always going to have an early finish, as often happens on a Wednesday, but there was time for Rage and RedRyder to have their first team-up - in Prokion Temple of course, but on Tairen-4 for a change, which seemed very quiet. The idea was for Rage to do all the work, and get almost all the experience, with, in a Combat party, the skill exp shared equally, so, to see how things would go, the back room was again put to use.

I wouldn't say that things were ideal - for the first hour they both used a "beginner" pssp, and just got 169 skill points each, which didn't seem very much to me, though while Rage went up 18.54%, RedRyder just went up 4.67%. For the second hour, Rage didn't use a pssp, so went up by 67 skill points, and 18.18%, while Red went up another 4.57%, and 166 skill points. It does at least get RedRyder's total of unused skill points up over the thousand mark, with the prospect of plenty more sessions before she reaches level 30, but our cunning ways to try to amass skill points without spending vast amounts of money need a bit more work. Red can still fight the orc soldiers solo - or perhaps Rage could kill the level 25 orc fighters quickly enough to generate more skill points per hour? Perhaps I need to sell more loot, particularly the stock of heaven stones, and spend the gold on getting a weapon a bit higher than Rage's current +10 one, to help her kill orcs more quickly.

The week's new patch last night seems to have been rather minor, with some wrong stated durations for buffs being corrected, "radar bug fixes" (which ought in theory to stop the compass-map sometimes showing a party member nearby when nobody is there), and "targeting bug fixes", to stop players hiding behind their pet in PvP. Now we have the option not to treat sorcerer's elementals and everyone's pets as targets, which is useful in a player versus player situation - and also elsewhere, as it makes it easier to click on someone, rather than their pet, to buff them, or try to add them to a party, and so on. As for events today, all that was on the website was a European hide and seek event, and the similar but deadlier "Betrayal", involving trying to get a GM safely back to town without other people killing you. There was some voting on the forum for either a hide and seek or a "random prizes in Randol" thing at some point, but both of those tend to take up more time than they are worth. Still, tomorrow there may be a few Mad Monster Spawns at some point, if more people vote for that than for a "Pharaoh's Treasure"...as I write, the MMS is ahead by 53 to 26 votes.

After RedRyder and Rage logged out, SirGalahad, no doubt feeling refreshed after his rest, was able to return to level five of Maargadum Jail - and with any luck the horse should reach about a third of the way through level 31 by closing time.

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