Monday 16 August 2010

Chuck's Big Day


Since MistressDomina had reached level 92 last night, she had a new skill to learn, when she logged on this morning to keep her attendance bonus going. The ninth level of Freeze Arrow costs 550 skill points, and is what Keerella, over on Cariae, is currently saving up skill points for, though she is still slightly less than halfway there. MD has no such worries, though, and spent the sp needed to increase that attack skill's power from 360 to 400. She still has over 15k of unused skill points left.

One character I didn't log in for half an hour was MistressSabina, as, if she wants to make full use of level 46 fighting the beast flyers, she'll do better not to have that 10% bonus to her experience in Maargadum Jail. So, for a change, it was Katar's level 39 archer Kaerella who headed for that particular dungeon.

Maargadum Jail's second floor wasn't too busy on Katar-5, so Kaerella settled in there, and was able to make use of most of the "dungeon time" hour from eleven to noon, UK time, as well as perhaps 45 minutes before that. By the end, fighting as many double-headed canines as possible, plus dire spike canines and a few spike canines, she had gained 50.78%, along with 98 skill points and 964 pet points for her level 26 drake.

After lunch, however, it was time for MrChuckNorris, my level 70 warmaster type titan, to get his mid-level supporter buff for three hours of a 20% increased attack, and head for the Tomb of Theos on Auzura-4, in a solo party with Kaerella, who stayed in Juno to do some herb-gathering. He had his item mall potions, his platinum refining stones, his next set of armour and his next sword, plenty of health and mana pots... now was the time to use them.

Luckily the condition of the Tomb seemed okay, it would have been a shame to use all the platinum refining stones and a first round of hour-long potions and then have to run for one's life for the exit. Chuck ran to the room with the ancient grey mummies, and found it not busy at all, with only the archer swenja there, who didn't seem to speak English. DRsKnight soon was around, and indeed was quite often around during the day, and we did exchange buffs.

I'd been hoping, while the 24-hour platinum refining stones lasted, to get Chuck from level 70 to 85 or perhaps 87 today, but with the attendance allowance, the "dungeon time" hours, and the boost that the AGM's basic experience had been given, things moved along faster than I was expecting. The first hour, with the first ten minutes of the "dungeon time" 50% boost at its end, zoomed Chuck direct from level 70 to level 77, with 650.89% added, using 41 experience boosters, as well as the (level 61-90) platinum blessed iris, plus platinum adrenaline, crit, and berserker potions. The second hour, with the majority of the "dungeon time" hour in it, moved him on to level 82, with 563.39% from 43 experience boosters, while the final hour of the afternoon session got him to level 86, with 328.62% from 46 boosters. As he levelled up, putting his stat points into strength made him hit harder and kill more quickly, and when he'd reached level 85, he was able to equip his new sword, which increased his physical attack quite a bit.

As soon as he'd reached level 80, Kaerella, on level 90, had hurried to the Tomb of Theos to join him in the AGM room, and Chuck had changed the party type to Combat, to get a boost from her presence...and she got some experience too, and helped, by taking the average level of the party up, to bring in a little skill exp, so that they each got 3 skill points from the session. Chuck's drake had added 3222 pet points, and Kae's polar bear cub went up by 14.06%, taking him into level 31. It was slower progress for the poly though, as the ancient grey mummies give the same experience to the new-type pets as the screaming zombies, 20 points each, but take a lot longer to kill.

Back in Randol, Chuck had some new skills to learn. Starting with the passive skills, Toughness levels 4 and 5
, decreasing the damage Chuck would take from critical and deadly hits, cost 596 sp between them; the first two levels of Health Mastery 2 cost 900 sp, increasing his health by 330 and increasing his health regeneration by a further 2 per second; Focus Mastery 2 levels 4 & 5 cost another 596 sp, increasing his hit rate by 130; and Defend's sixth and final level increases his long-range evasion by 5, for 300 sp. The active skill Bellow also brought in its sixth and final level, for 250 sp, moving up the decrease in nearby foes's defence from 100 to 150.

Chuck and Kae got back into the Tomb, with the "supporter" buff re-applied, a few minutes before the 5:00pm to 6:00pm (UK time) "dungeon time" was due to begin, and started a new power hour. This time Chuck got all the way to level 90, adding 423.44% from 56 experience boosters. Once a character reaches 90, though, things slow down, so despite having a few minutes of the 50% boost at its start the second hour of the evening just got him into level 91, with 126.77% from 54 boosters. The third hour got him into level 92, adding 69.42% from 52 boosters. I then took a break for five minutes or so, so that the final power hour would coincide with the next "dungeon time" boost; even with that, Chuck didn't move out of level 92, adding 65.59% from 42 boosters. Why there were less kills in that hour I don't know. perhaps the condition of the Tomb did change a bit.

Ratel was online during the evening, and took up my invitation to visit Chuck and Kae, joining our combat party for a while during the evening. He did get a disconnection, though, and decided that rather than paying to come back into the Tomb for a short session, he'd do better to take advantage of the double skill exp event which had started by then, and get his sorcerer Elvastar some skill points in Prokion Temple. The room had got fairly busy by then, with other knights, an archer or two, and even a mage close by in the corridor.

Chuck and Kaerella each added 22 skill points during the evening session, while Chuck's drake added 4225 pet points - Chuck's attack speed has to be pretty quick, at least when using platinum adrenaline pots, to average over a thousand an hour. Kae's polar bear cub went up by another 49.33% in level 31.

Once he was again back in Randol, Chuck was able to spend some more skill points. On the passive side, Magic Counterforce level 6, for 600 sp, "permanently increases magical defence and attack speed"...the increase to the magical defence was 10, and apparently the increase to Chuck's attack speed is 3%. Toughness level 6, for 408 sp, "decreases critical hit rate" a bit more. The active buff Fire Command's sixth level, for 250 sp, increased its power, on ranged attackers close by, from 30 to 36.

Getting from level 70 to level 90 in four hours was a bit of a surprise, and certainly moves MrChuckNorris up the "batting order" for my characters on Auzura. It was lucky he was carrying a few of the no-limits platinum blessed irises, as the level 61-90 ones wouldn't have been any use for the final two hours. I'd expected to have to return to Randol before the final hour of the evening to get the "supporter" buff re-applied, since it gave such a useful 20% addition to his attack... but by that point Chuck had moved beyond its range, too. Still, I noticed that it didn't vanish when he reached level 91, it stayed in effect for its full three hours, which was something.

Chuck started to wear his pants and shoes from the level 85/87 set, but the other items don't give as much defence as the 70/72 set pieces, at least while the platinum refining stones remain active. Tomorrow morning I'll be trying to get a little more value out of those, with maybe a trip to the anubis spear men instead for Chuck and Kae. They may be rather lower level than Barbarienne and Keerella over on the Cariae server, but they shouldn't get into much trouble there. Or that's what Ratel thinks, anyway. Chuck has brought some Remedy to deal with the spear men's stun effect ready...

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