Tuesday 23 June 2009

The March Towards 62

There was the usual relatively early start for SirDarth and SirPerivale, whose costume-cover hasn't disappeared yet. Peri vanished for a while when I was struggling to follow the instructions from Carbonite to finally get the service up and running, and had a problem over part of the lunch break too. If the Berserker moves in a certain direction and gets a tree in the way, I can get an "attack blocked" message, so that my knight stops attacking, and no more pet points get earned... though of course the pet still stands around getting hungry.

I was just doing a little calculation, and my best estimate is that taking a pet from the start of level 31 to the start of level 37 should take approximately 65 hours - 65,278 pet points, which Darth or Peri do seem to get through at around a thousand per hour. As they are both only level 22, the pet does get pretty hungry, starting at 12 quality stones per hour and finishing at 19.2, so that in all 1,035 quality stones would be used, just to "upgrade" a horse from the minimum mount level to the fully-featured version...

MistressDomina did get along to Prokion Temple in the morning. Unfortunately her favourite back room was occupied, by someone pretty speedy judging by the amount of loot on the floor, so I had to go to my second choice, the "corridor room", which doesn't have as many Orcs in it per square foot, but does have a better ratio of Sergeants to Axemen. So, with no skill exp bonus visible when I killed my first Orc, I started a pssp, and set to work.

In all, the hour brought in 483 skill points, despite my best efforts to gather mobs and use Flame Storm on them, not as many points as the back room would have given me I'm sure. I stayed on afterwards long enough to get up to a total of 542 skill points, which got MistressDomina back to the number she'd had before investing in the level 30 skills. 38.72% was the experience gained, still with a 50% "freeze" on experience gain, plus 1329 pet points.

A passing healer did top up my health, which was a kind thought but not needed, but otherwise I didn't see anyone until a titan called SlayerProx arrived, and decided to share the room. Luckily I'd finished the pssp by then, or that would have been annoying. His English seemed rather limited, so there was no point in telling him off. He was taking a rest by the wall when I left. It was time for lunch, so it was a matter of logging MD out, and logging Peri back in.

After moving various things over to MistressDomino, it was time for Rage and MrChuckNorris to head out for the Sphinx types. Wortex and Valkyre were teamed up, which seemed an excellent idea; DEATHKNIGHT7000 was also around for some of the time, though it hardly seems an appropriate name for a rogue...particularly one wearing the white "bride's dress" costume cover!

It wasn't a hugely long session, as I finished a little early to move some more loot around, mainly passing sets of the level 55/57 armour over to some of my mule characters... though sets without boots of course since those are so rare, not dropping from the Sphinx Fighters and Speer Men at all. At least they'll look relatively high-level while in town. But Rage added 9.95%, while Chuck added 4.55%, since it was a Combat party again; they each got 7 skill points, while Rage's horse gained a final 696 pet points...a final number of pet points as Rage's pet anyway.

During a slightly extended food break, with SirDarth and SirPerivale back in action, Peri at last got the drake to level 36, so Peri and Rage were able to exchange pets - a level 36 horse for a level 36 drake. Rage put 30 stat points into Armour Increase, and the other 5 into Increased Power - the way that the Elite Sphinx Speer Man hits, the more armour the better.

The evening session was much like the afternoon one. The rogue CHERRY was there to start with, and left only to come back as a level 41 titan called Ayax - or "ayax" rather. XShadowKnight did suggest moving across to the Tomb, but that isn't my plan, unless I get into a good team, until Rage reaches level 62...and preferably Chuck reaches 52. A level 38 specialist sorcerer called tokata96 tried a Sphinx Fighter, using his "red devil" form, and had to retreat to the grassy equivalent of a wall and ask me to kill it. He wanted to party, but as he'd have been capped, I had to refuse - he might not have got a full share of experience, but I'd have lost that share. I offered to let him "ks", ie attack my targets from outside the party, but after a couple he decided to leave, he can't have got much experience that way either I guess. And just before I left, a rather rude rogue called Pofeiner arrived, coming up behind me just as I was lining up the Elite again, and when we both attacked it saying "dont ks"...not the way to win friends and influence people.

Chuck had been slightly further through his level at the start of the session, but Rage started to draw ahead as the time passed, and by the end of the evening was 5% ahead of Chuck - she added 22.93%, while he added 10.59%. They each got 18 skill points, and Rage's new level 36 drake got 1668 pet points. The drake certainly didn't seem to get stuck when picking items up the way the horse used to, so that's an improvement. Another couple of sessions like today's and both Rage and Chuck ought to get their new levels.

So, after that SirDarth went back out into Merac to the usual Berserker group, and soon got his horse up to level 27. This particular level should take about six hours, as it needs 6147 pet points. Peri wasn't able to join him, though, as Chuck went to Auzura-1 to try to sell some of the recent loot drops, level 55/57 armour and level 53 weapons - rogue and knight items this time. Usually we'd just put them up in the merchant house system at slightly above the price the NPC geres would offer, but as that option isn't available to use at present, a bit of personal selling is needed. Chuck, mounted on his horse, quickly sold four items for 1,650,000 gold, which was useful.

I ignored the announcements for the "Mad Monster Spawn" today, as I don't really have a character who (a) wouldn't lose anything by dying, and (b) needs experience without any skill exp gain. Before they changed the experience "freeze" from 100% to 50% it was different, a nice source of a few guild points for MistressSabina, but she doesn't want to find herself halfway through level 30 without any more skill points. Maybe in a few weeks I'll think of something, or at least have a fairly high-level character who doesn't die too easily when level 140 type monsters are on the prowl, but hey, the rewards one may pick up there aren't really much greater than what one picks up in a day of ordinary fighting...

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